Augmented Reality is an amazing technology that is aimed at enhancing the real world with 3D. Since users can freely control their virtual realities by using display devices like mobile phones, there’s a great degree of flexibility with the technology.
What makes AR appealing today is the fact that you can represent 3D objects in real time. This is quite handy is accelerating the visualization aspect of learning.
While the concept of AR is not yet widespread, it’s an emergent technology that promises to cause ripples in the education sector.
At AstroReality, we’ve adapted AR technology to advance our enterprise whilst educating the society on the frontiers of outer space and what the big picture really looks like. The combination of 3D technology and AR is what really makes everything pop.
Augmented reality excels in the fact that it is able to bring the universe into your very hands. You can travel, see, hear, feel, and experience so many different sights all at once.
If you’re new to the concept of AR, we can help guide you along with our specially curated models. Some of the top attractions include the Solar System Mini Set and our EARTH model. These models can have an important role in the teaching of young kids by parents and/or educators.
Before we delve into revealing some other ideal augmented reality apps, here’s a breakdown of the top augmented reality icons.
This brilliant author is top of the list among our augmented reality icons. As early as 1901, Frank L. Baum could see the future. On his illustrated novel titled “The Master Key”, he was able to tell a tale about how futuristic spectacles would be used to discern a person’s inherent goodness or evil.
While he used his imagination to come up with this concept, today, augmented reality much more than just fables. There’s actual technology that allows us to move about and interact with objects in our daily lives.
In 1957, Morton Heilig, a cinematographer by profession came up with the Sensorama which was capable of producing sounds, vibrations, visuals, and smell to viewers. While it wasn’t computer enabled, it was a pretty good attempt at introducing new data to the overall viewing experience.
In 1968, Ivan Sutherland came up with the foundation of what AR really is today. He developed the very first head-mounted display which offered a glimpse into the future. His technology was convenient which allowed it to be scaled up for use by the masses.
It wasn’t until 1975 that the very first “virtual reality” interface aptly named “Videoplace” came into being. Users who embraced the technology were able to interact with different virtual objects in real time.
Later on, in 1980, Steve Mann coined the phrase “wearable computing” to refer to the emergent technology. The terms “virtual reality” and “augmented reality” only came to being in 1990 when they were coined by Jaron Lainer and Thomas P Caudell respectively.
Working at USAF Armstrong’s Research Lab, Louis Rosenberg was able to develop the very first working AR system in 1992.
The robotic system he devised was very complex in the manner it was able to give great visuals despite the lack of high-speed 3D graphics processing power back then.
Indeed, we’ve come a long way from the days of the augmented reality icons such as Frank L Baum. We now have working technologies that have so much promise in terms of applications. Here’s a quick scan at recent developments:
Augmented reality is enabled when a number of tech devices pair up. Hardware components like processors, displays, sensor, and input devices are usually the first prerequisites for AR to function. Displays and sensors are an important part of the equation.
In terms of software, there are various software development kits (SDK) which have been developed to facilitate ideal surroundings necessary for AR development.
Augmented reality apps can massively enhance the learning process in school institutions. This is because teachers can use the tools at their disposal to come up engaging lessons. With enhanced interactivity, there’s every chance that the learners will find it easier to grasp content.
AR worlds developed can help learners gain a good comprehension of abstract concepts, conduct research and perform experiments all on their own without having to part with thick wads of cash.
Since it’s an exciting new technology, students are likely to be curious and develop a liking for this new learning method. At the same time, teachers will find it easier to monitor students’ progress because of the digital visualization employed.
With mobile phones playing a key role in modern culture, AR technologies are now being introduced to ease how we go about our daily lives. The technology is likely going to be further integrated into our lives without interfering individuals’ personal space.
Once everything is all set, there’s high chance that we’ll be able to see a quantum leap in the development of the Internet of Things.
The onus now lies on UX designers in the AR field to think about how conventional user experiences can be further enhanced using AR to guarantee more efficiency.
At AstroReality, we’re fully conscious of what the future holds. By using digital storytelling as part of the learning process, you can impart important life skills to the young ones as they grow. While being an excellent orator has its perks, not everyone is born with the ability to spin a yarn. Our highly detailed 3D models will go a long way towards sparking an interest in the sciences and how the world works in kids.